I applied a new function to my little “Ripple” program. The “Water” affects to sound based on sound’s spectrum (balance of high and low tones) and makes ripples. Actually, the ripple was not stable when it’s connected to Kinect (due to many calculations to get “depth”) but I succeed to find some bottom necks (it made kind of… exceptions) then put a little code to cover it. So, it became more stable than previous. I would be able to apply more bit challengeable (and interesting) function to it.